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The Prophecy Network

Happy Easter

The Prophecy Network team would like to wish everyone a Happy Easter.

If you like Easter Eggs and Black Prophecy. Well stay tuned this week to the Prophecy Network, as we do have a few suprises lined up for you all.

(Last Updated: Sunday, 12 April 2009 @ 00:43)
 

Exclusive Interview with Rocketbox

In an attempt to give all our readers the best insight into Black Prophecy possible, we have been talking to the various third party companies that Reakktor have outsourced work on the game too. We previously had an interview with Dynamedion, who worked on the impressive orchestral music for the game. This time we have been talking to Rocketbox Studios, who do 3D art for games as well as selling pre-created libraries for game development.

As such, we asked them to tell us about what art they created for Black Prophecy as well as the process involved in doing so. Read more for what they had to say, as well as some special bonus content:

(Last Updated: Monday, 27 July 2009 @ 19:41) Read more...
 

Black Prophecy - Open Q&A thread

Snowcrash has opened a new thread on the official forums, inviting potential pilots to ask question on the subject that Black Prophecy will be F2P (Free to play) or any other questions you may have after reading about the Publisher announcement.

The announcement of the cooperation between Reakktor Media and gamigo, as well as the information regarding the payment model for Black Prophecy has answered some important questions but also raised new ones.

Therefore we would like to offer you the opportunity to ask the questions that concern you the most. In a Black Prophecy Community Q&A, Kirk Lenke, CEO of Reakktor Media and Patrick Streppel, Chief Marketing Officer and Chairman of gamigo, will take some time to personally answer as many of your questions as possible.

So make sure you get your questions in on this thread.

 

Universe Speculation

Like most games, especially MMO ones, Black Prophecy takes place in it's own, unique universe, crafted by the ideas of Micheal Marrack and the necessities of game design. We've previously discussed the factions likley to be involved - this time, I'd like to look at and speculate about the actual physical world and locations and see what might be expected there.

Read more...
 

Exclusive Interview with Dynamedion

This is the first of a series of exclusive interviews by The Prophecy-Network with companies working with Reakktor in the development of Black Prophecy, Dynamedion, who composed and scored the soundtrack for Black Prophecy, is the first of these interviews.

Dynamedion worked with Reakktor in the development of the soundtracks used for Black Prophecy, if you have watched the two official trailers then you will have heard some of Dynamedion's work. Reakktor also contracted Dynamedion to work on their previous MMO, Neocron 2.

Dynamedion was founded in 2001 by Tilman Sillescu and Pierre Langer, two composers with university degrees in music. With a steadily increasing number of contracts and growing customer base it has since become the leader in soundtrack composition and sound design on the continental European computer game market. Over recent years, Dynamedion has worked on over 160 projects in the video game, TV and film industry and been showered with numerous prizes and music awards. In 2005 Dynamedion produced highly successful, first benchmark live orchestra recordings for a German game soundtrack. With numerous further orchestral productions for the video game industry, Dynamedion has earned itself a reputation for unsurpassed quality and integrity in this area.

Our Interview partner is Tilman Sillescu, Dynamedion, so click on Read More link to find out more about the music in Black Prophecy, with an exclusive soundtrack for you to download.

(Last Updated: Tuesday, 14 April 2009 @ 10:02) Read more...
 
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